Violence in media has been a problem for years. Videogame violence, television, and video violence, and even cite research. These three things have been getting worse over the year because companies and people start to accept them.
One of the dangers of violent video games is the format. A video game player is an active participant rather than merely a viewer. Ninety-seven percent of adolescents aged 12-17 play video games — on a computer, on consoles such as the Wii, PlayStation, and Xbox. Many of the most popular video games, such as “Call of Duty” and “Grand Theft Auto,” are violent; however, as video game technology is relatively new, there are fewer empirical studies of video game violence than other forms of media violence. The phrase “monkey see monkey do” is a tangible expression.
Videos on the web are even worse than video games because many videos are more violent and disturbing. You can also find videos way more accessible on the web. Almost 50 apps have a massive percent of videos that are not made for children to see. If children find this place in the part, children may become less sensitive to the pain and suffering of others.
Sources contributing to this story:
https://www.apa.org/action/resources/research-in-action/protect